Study | Dimension 7: communication and interaction | Dimension 1: knowledge | Dimension 14: interest and motivation | Telehealth (telephone calls or videoconferencing) | mHealth | Mobile application | Game-based support | Social platforms (included social media) | Patient portals | Others |
---|---|---|---|---|---|---|---|---|---|---|
Pembroke et al. (2021) [22] | Video intervention | |||||||||
Ayar et al. (2021) [21] | ||||||||||
Döğer et al. (2019) [23] | Telehealth (phone) | SMS, Whatsapp | ||||||||
Malik et al. (2019) [24] | Snapchat Facebook Instagram Twitter YouTube | |||||||||
Troncone et al. (2019) [26] | ||||||||||
Sap et al. (2019) [25] | ||||||||||
Vaala et al. (2018) [27] | Social media (online communities) | |||||||||
Henkemans et al. (2017) [18] | Robot | |||||||||
Frøisland & Årsand (2015) [6] | Mobile application | |||||||||
Newton & Ashley (2013) [19] | ||||||||||
Nordfeldt et al. (2013) [28] | Social networking online | |||||||||
Nkhoma et al. (2021) [29] | Mobile health, web-base, social media | |||||||||
Zhao et al. (2021) [2] | ||||||||||
Rewolinski et al. (2020) [5] | Serious game and gamification | |||||||||
Duke et al. (2018) [13] | Not specific | |||||||||
Chaves et al. (2017) [20] | Mobile application | |||||||||
Swartwout et al. (2016) [30] | ||||||||||
Lazem et al. (2015) [31] | ||||||||||
McDarby et al. (2015) [32] | ||||||||||
Pal (2014) [34] | ||||||||||
Ho et al. (2014) [7] | Online Health Community | |||||||||
Dougherty et al. (2014) [33] | Telehealth |