Author Year Country | Setting—Study design | Study population characteristic | Methods | Research question | Outcomes | Study Results |
---|---|---|---|---|---|---|
Pembroke et al. 2021 Ireland [22] | Qualitative study (Focus group, One-to one interviews, Two workshops) | n = 13 T1DM participants ages 11 to 17 years. n = 14 parents n = 7 HCP 3-months study | 3 FG 24 Interviews 2 Workshops Topic guide, demographic survey Interative development of a video | Developing a video intervention to improve youth question-asking and provider education during paediatric diabetes clinic encounters: The Promoting Adolescents Communication and Engagement study | 1. Engagement 2. Communication with HCP | 1. Message of empowerment 2. Important role of clinic visits and HCP 3. Promoting independence 4. Communication with HCP and Engagement through reassurances 5. Development of trust and relationships 6. Practical advice on preparing questions |
Ayar et al. 2021 Turkey [21] | RCT | n = 62 T1DM participants ages 12 to 18. 6-months study | E: n = 30 C: n = 32 E: Web-based diabetes education Tools: powerpoint, quizzes and blogs. 2 × per week to update the blog, write comments or share experiences C: Diabetes education in clinical setting (tools: pamphlets and/or posters) Measurements: HbA1c Level QoL Self-efficacy scale | The Effect of Web-based Diabetes Education on the Metabolic Control, Self-efficacy and Quality of Life of Adolescents with Type 1 Diabetes Mellitus in Turkey | 1. Metabolic control 2. Self-efficacy 3. QoL | Metabolic control A1C: no significant difference between E and C (P > 0.05) Self-efficacy and QoL: statistically significant difference between E and C |
Döğer et al. 2019 Turkey [23] | Observational study (Longitudinal cross-sectional study) | n = 82 T1DM participants ages 2 to 18 8-months study | Measurements based on: Communication features People wo contacted the HCP Call frequency HCP members consulted Counselling topics HbA1c Level | Effect of Telehealth System on Glycemic Control in Children and Adolescents with Type 1 Diabetes | 1. Patient – HCP relationship and communication | Communication features used: Whatsapp: 57.3% Phone: 29.3% Short message service: 13.4% |
Malik et al. 2019 USA [24] | Qualitative study (Focus group) | n = 45 T1DM participants ages 13 to 19 years 3-months study | 5 Focus group with 8 to 19 participants per group 110 to 120 min Semistructured questions Qualitative content analysis Emergent themes in 4 domains: acceptability, demand, implementation, practicality | Adolescent Perspectives on the Use of Social Media to Support Type 1 Diabetes Management: Focus Group Study | 1. Collaboration with diabetes care team | Domain 1: Acceptability and demand 1. Improved communication outside of clinic visits 2. Independence in diabetes Self-Management 3. Delivery of timely and personalised diabetes care 4. Connection to other youth with diabetes Domain 2: Implementation and practicality 5. Ensure patient privacy 6. Maintain Provider-Patient relationship 7.Recognise that social media is not currently used |
Troncone et al. 2019 Italy [26] | Qualitative study | n = 161 T1DM participants ages 12 to 18 years 10-months study | Session of chat conversation with specific topic 60 min Analysis with two coding schemes: social support (all messages) and conversations skills (messages written by moderators) | Psychological support for adolescents with type 1 diabetes provided by adolescents with type 1 diabetes: The chat line experience | 1. Examining the extent to which posted messages provide social support 2. describing qualitatively the social support provided 3. describing quantitatively and qualitatively the conversational skills of moderators | 37 chat sessions during study period, 17 025 individual posts (10 735 by participants, 6290 by moderators) Topics: management of the disease, diabetes-related problems, nutrition, and the emotional impact of diabetes Emotional support: Participants: 79.97%, Moderators: 34.56% Information support: Participants: 16.21%, Moderators: 52.89% |
Sap et al. 2019 Cameroon [25] | Non-randomized controlled clinical trial | n = 54 T1DM participants ages 13 to 26 years 6-months study | E: n = 25 C: n = 29 FG, weekly session of 60 to 90 min for 4 weeks Themes: Definitions of diabetes, insulin, blood glucose objectives, HbA1C; short- and long-term complications; the use of insulin and self-monitoring of glycemia; diet Measurements: - Knowledge questionnaire | Patient education through social network helped to improve knowledge on T1DM and to reduce acute complications without an improvement of glycemic | Evaluation: Glycemic control Knowledge Complications after education | Knowledge: Results increase significantly in E. (P < 0.01). Results decrease in C. (P = 0.33) Acute complications decrease in E (P = 0.46) and increase in C. (P = 0.01) No improvement in HbA1c in E and C |
Vaala et al. 2018 USA [27] | Quantitative Study (Online Survey) | n = 134 T1DM participants ages 12 to 18 years | Measurements: Glycemic control Experience to help Perception about social resources Sharing and helping beliefs Willingness to share information Statistical analyses: SPSS v23 | Sharing and helping: predictors of adolescents’ willingness to share diabetes personal health information with peers | Sharing information and helping others: Participation Engagement | Participants: willingness to share personal health information with peers (6 of 10 types) Particularly receptive to share about diabetes tasks Less willing to share information with others wenn poorer glycemic control |
Henkemans et al. 2017 Netherlands [18] | RCT | n = 27 T1DM participants ages 7 to 14 years 18-weeks study | 3 Sessions: C: n = 11 E1: n = 9 (personal robot) E2: n = 7 (neutral robot) Measurements: SCI: Self-care inventory HrQoL: Health related quality of life SDT: determinants of self-determination CRI: Child-robot interaction DK: Diabetes knowledge Motivation, fun | Design and evaluation of a personal robot playing a self-management education game with children with diabetes type 1 | 1. "Learning by playing with a robot” 2. Effects of personalisation on child-robot interaction in a clinical setting | Knowledge: Results increase in E1 and E2 but not in C. (P = .001) SDT: higher score in E1 than E2 (P = .02) Pleasurable (P = .04), more questions correctly answered (P = .02), more motivation to play a fourth time (P = .03) with the robots More engagement, attention, more social and positive with E1 (P < .05) |
Frøisland & Årsand 2015 Norway [6] | Qualitative study (Semistructured interview) | n = 12 T1DM participants ages 13 to 19 years 3-months study | Introduction of a smart-phone and 2 software application Semistructured interviews after 3 months 30 to 60 min Deductive approach based on empowerment theory Predefined empowerment factors: Comprehension and management Meaning of life and influence Recognition (self-treatment and self-medication) Coping experience (include access and ability to exploit knowledge, social resources or equipment) Changes to improve the situation | Integrating Visual Dietary Documentation in Mobile-Phone-Based Self-Management Application for Adolescents With Type 1 Diabetes | 1. User experiences related to patient empowerment | Empowerment factors: Improvement in comprehension and feeling of managing the self-treatment Increasing social acceptance Positive feedback and SMS solution to give a sense of „being in charge“ Improvement in knowledge and understanding Integration of knowledge and resources to take rational decisions Ability to evaluate the effectiveness of decisions |
Newton & Ashley 2013 USA [19] | RCT (Pilot Study) | n = 59 T1DM participants ages 13 to 18 years 7-weeks study | Mixed model design E: log in encouraged 3x/week Measurements: QoL for Youths Self-efficacy Outcome expectations Statistical analyses: SPSS | Pilot study of a web-based intervention for adolescents with type 1 diabetes | 1. QoL for Youths 2. Self-efficacy 3. Outcome expectations | QoL: no significant differences between E and C (P = 0.63) Self-efficacy: no significant differences between E and C (P = 0.53) Negative Outcome Expectations (P = 0.31) |
Nordfeldt et al. 2013 Sweden [28] | Qualitative study (Focus group) | n = 24 T1DM participants ages 10 to 17 years | 8 Focus group 60 to 90 min Qualitative content analysis Questions focused on the participants’ experiences and need for contact with other adolescents with T1DM | As Facts and Chats Go Online, What Is Important for Adolescents with Type 1 Diabetes? | To understand: 1. Information-seeking behaviour 2. Internet use 3. Social networking online | 3 main categories: 1) Aspect of Security 2) Updating 3) Plainness Sub-categories: 1) seriousness, integrity and identity; 2) news value, facts and eye-catching; 3) layout, content and congeniality |
Nkhoma et al. 2021 Taiwan [29] | Systematic Review and Meta-Analysis | T1DM and T2DM Range age: 13 – 70 | Inclusion criteria: 2010 – 2019 RCTs in English T1DM or T2DM DHI: mobile health, social media or web-based (e-health) Measurements: Glycemic control, HrQoL, Knowledge | Digital interventions self-management education for type 1 and 2 diabetes: A systematic review and meta-analysis | Impact on: 1. Metabolic Control (HbA1c) 2. Diabetes knowledge 3. HrQoL | 35 of 4295 articles identified 1. Mobile Health: Mobile Apps and text messages: Mobile Apps: Educational materials, Diabetes education and support Text messages: Information or motivation; involving dialogue with HCP about educational information 2. Web-based (e-health): educational and motivational information. Portals to facilitate dialogue with HCP 3. Social media: education, self-management, medical adherence, coping and problem-solving |
Zhao et al. 2021 China [2] | Systematic Review | Children and Adolescents with T1DM < 20 years | Inclusion criteria: 1989 – 2020 RTCs in English and Chinese DHI: phone call, text message, web, application or app, telemedicine, Skype or other social media | Effectiveness of Internet and Phone-Based Interventions on Diabetes Management of Children and Adolescents With Type 1 Diabetes: A Systematic Review | Impact of: 1. Metabolic control 2. Self-management behaviour changes 3. Psychological effect | 23 of 780 articles identified Non-significant improvement in adherence (behaviour changes) Non-significant improvement in QoL Improving metabolic control Improving Self-efficacy |
Rewolinski et al. 2020 USA [5] | Literature Review | Children and Adolescents with T1DM | Inclusion criteria: 2010 – 2018 T1DM Peer-reviewed DHI: Game-based intervention (Serious Game, Gamification) Evaluation/outcomes: knowledge, behaviour or engagement | Type I Diabetes Self-management With Game-Based Interventions for Pediatric and Adolescent Patients | Impact on: 1. Knowledge 2. Behaviour 3. Engagement | 9 of 217 articles identified Serious Games: knowledge outcomes and engagement Gamification and Serious Game (combination): behavioural outcomes and engagement |
Duke et al. 2018 USA [13] | Literature review with narrative synthesis | Adolescents and adults with T1DM | Inclusion criteria: 2005 – 2016 T1DM DHI: Distal technologies | Distal technologies and type 1 diabetes management | Distal technologies to improve T1DM Management: 1. Identification about effectiveness 2. Highlighting potential complications 3. Identification of barriers | 80 of 10,325 articles identified Distal technologies: telehealth, mHealth, game-based support, social platforms, patient portals |
Chaves et al. 2017 Brazil [20] | Integrative Literature Review | Adolescents with T1DM | Inclusion criteria: 2012 – 2017 Application for Adolescent with T1DM | What are the features in mobile applications for self care of adolescents with type 1 diabetes mellitus reported on in the literature? | Features of mobile application for self-care | 12 of 248 articles identified Social relationships: Health professionals (message sending) Peers (chat rooms) context |
Swartwout et al. 2016 USA [30] | Literature Review | Adolescents with T1DM and T2DM | Inclusion criteria: 2001 – 2016 T1DM or T2DM DHI: Serious Game Self-care, Self-management | Use of Gaming in Self-Management of Diabetes in Teens | Examination of the current gaming application Impact on: 1. Knowledge 2. Self-efficacy 3. Communication 4. BG monitoring (Metabolic control) | 11 articles identified - BG Monitoring: 4 studies showed improvement - Knowledge (diabetes-related): 4 studies showed improvement |
Lazem et al. 2015 UK [31] | Brief Review | Children and Adolescents with T1DM and T2DM | Inclusion criteria: 2010 – 2015 English-language OHCs for T1DM Design and/or evaluation of games | Games and Diabetes: A Review Investigating Theoretical Frameworks, Evaluation Methodologies, and Opportunities for Design Grounded in Learning Theories | 1. Understanding of the current landscape of digital games 2. Usability 3. Impact of well-established learning theories | 18 of 35 articles identified Discussion of 3 examples: content, theoretical framework, methods to evaluate 7/18: educational topic related to diabetes |
McDarby et al. 2015 Ireland [32] | Narrative Review | Adolescents with DM | NR | An Overview of the Role of Social Network Sites in the Treatment of Adolescent Diabetes | 1. Evidence of the efficacy of SNS | Lack of evidence: - Knowledge improvement: increasingly debated and few evidence - Health and behavioural outcomes often not examined - Lack of control misinformation |
Pal 2014 UK [34] | Narrative Review | NR | NR | Social Media for Diabetes Health Education—Inclusive or Exclusive? | Highlighting the issues of using social media Impact of: 1. Self-education 2. Self-management 3. Education for staff | Advantages: deep learning, active involvement, involving cognitive skills, active participation in discovering knowledge, ‘Peer learning’, platform for self-education Disadvantages: need a high level of health literacy |
Ho et al. 2014 USA [7] | Brief review | Adolescents with T1DM | Inclusion criteria: (Website) Search in March 2013 English-language OHCs for T1DM | Features of Online Health Communities for Adolescents With Type 1 Diabetes | OHCs: 1. Identification and characterisation of features | 18 of 50 (Search hits of more than 22 million results) OHCs analysed Social learning and networking (forum or discussion board, one-to-one communication via private messaging, sharing personal stories) Information (staff-written articles, blog, email newsletter, videos, product reviews) Guidance („Ask the experts“ Engagement (gamification, social recognition) Personal health data sharing (tools for monitoring own health data) |
Dougherty et al. 2014 USA [33] | Brief review | Adolescents with T1DM 13 – 18 years | Inclusion criteria: 2006 – 2013 In English, available online 13 – 18 years old | Telemedicine for Adolescents With Type 1 Diabetes | 1. Define telemedicine intervention to be used for T1DM 2. Impact of telemedicine interventions on diabetes control | 15 of 90 articles identified Communication with provider Education between clinic visits |